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Any way to make complex bounding boxes? [message #48947] Wed, 24 September 2003 12:01 Go to previous messageGo to previous message
PCWizzardo is currently offline  PCWizzardo
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Registered: June 2003
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I could make the ramp move by boning it as a barrel, perhaps backwards so looking down opens it. What I'm asking about is the worldbox -- the collision settings. (what's the oundingBox for, anyway? It's dofferent from the worldbox.

If aggregates won't work, then perhaps I could make it by attaching something similar to how the MMKII nose turret is attached, but I don't know how that's done. I'll probably make the vehicle come from a spawner, which may simplify things.

How do I do this?
 
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