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Re: lod on emitters [message #489090 is a reply to message #489089] Wed, 20 August 2014 06:55 Go to previous messageGo to previous message
Jerad2142 is currently offline  Jerad2142
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danpaul88 wrote on Wed, 20 August 2014 07:20

Particle_Detail in the registry. Value range 0 - 2

I'm not sure it actually does anything though, the value gets read but then seems to go out of scope without being used. From what I can see the LoD system for particles basically caps the maximum size of particles smaller and smaller as the LoD decreases... whether it renders bigger ones smaller or just flat out erases particles larger than the current cap I'm not sure.

I suspect the particle LoD is dictated by the dynamic LoD budget, which is set via the registry.



The above is just what I can see from a quick scan through the code, it might or might not be accurate, saberhawk or jonwil would know more about it.

Nah I saw that too, that's just for the slider position (3 spots, low med high).

Bet your right, I bet I just bumped the dynamic LOD budget way up (Or set it so when you move the slider in game the high value pushes it much higher).


 
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