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Re: Now collecting scripts 4.1 bugs [message #488819 is a reply to message #488818] Mon, 28 July 2014 11:24 Go to previous messageGo to previous message
dblaney1 is currently offline  dblaney1
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EvilWhiteDragon wrote on Mon, 28 July 2014 10:59

dblaney1 wrote on Mon, 28 July 2014 19:43

Whitedragon wrote on Mon, 28 July 2014 01:23

There are 3 issues I know of that can cause double kills:

Picking up powerups after death.
Regen scripts that don't stop on death.
Reversing damage from a player in a Damaged event. (Because the kill message code is in a dumb place.)



Its not just the kill messages that repeat when the double/triple kill bug happens. The killed function on any script attached to the object is also called multiple times. For example a mutant spawning a visceroid on death would spawn it multiple times. I tried many things to eliminate this issue and the solution I gave was the only one that worked reliably. It eliminates the glitch entirely. If you are having issues with it, I recommend adding it to the kill function of all of your soldiergameobj in a plugin or in gmsoldier.

You keep using that word, "solution" but are you aware that what you're doing isn't a solution but a work-around?



I never advocated actually merging this work around into the scripts code. Just gave a suggestion of a way to solve this issue in the mean time. The first post I made about it specifical addresses that. The second half of my post wasn't actually directed at you but rather roszek.

[Updated on: Mon, 28 July 2014 11:28]

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