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Re: Work is being resumed on scripts for Renegade [message #488597 is a reply to message #488346] Mon, 14 July 2014 21:18 Go to previous messageGo to previous message
jonwil is currently offline  jonwil
Messages: 3557
Registered: February 2003
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General (3 Stars)

Extra ddb file that overrides per-map ddb isn't going to happen at this point.
Nor is manually entering scripts into LE (we dont know anything about the UI for editing scripts in LE or in fact much at all about the UI in LE)

Some more changes:
New script JFW_Time_Remaining_Sounds_2 that is like JFW_Time_Remaining_Sounds except it allows for per-team sounds.
Detect buffer overflows in the netcode and quit with an error (and a dump of the offending packet) instead of crashing in a hard-to-debug way (like it does now)
Small improvement to the code related to ladders and collision when you exit the ladder (the code that makes sure you dont collide with stuff blocking the ladder exit). More work may be done to this once I find out how to reproduce an issue the TSR guys are having.
Fix broken environment mappers (the test case from Jerad now works the way it should)


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
 
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