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Re: Work is being resumed on scripts for Renegade [message #488482 is a reply to message #488346] Wed, 09 July 2014 08:03 Go to previous messageGo to previous message
jonwil is currently offline  jonwil
Messages: 3557
Registered: February 2003
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Some more changes have been made:
Undo a change that was causing stuff to vanish when it shouldn't have vanished (not sure exactly, just that it fixes an issue the RA2:AR guys were having)
Make a change to the refinery logic such that if server and client are both running a new enough scripts build, the issue with the harvester not appearing on the "battle info" dialog box (the one you get when you press K) is fixed as is the issue with the harvester incorrectly counting towards the vehicle limit.
Fix the issue where the "KILL" animation mode for AccessiblePhys, BuildingAggregate, DamageableStaticPhys, DoorPhys, ElevatorPhys, StaticAnimPhys and DynamicAnimPhys was incorrectly being reset to "PUSH" by leveledit (this bug has existed since stock btw and so the "KILL" animation mode has likely never worked properly)
Fix animation glitches with DamageableStaticPhys objects (this issue would likely be what was causing the "twiching" people have reported)


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
 
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