Re: FPS Drop/Game Stutter at beginning of new levels [message #488344 is a reply to message #488337] |
Fri, 04 July 2014 13:10 |
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danpaul88
Messages: 5795 Registered: June 2004 Location: England
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General (5 Stars) |
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Jerad Gray wrote on Fri, 04 July 2014 20:11 |
saberhawk wrote on Fri, 04 July 2014 03:19 | It really has nothing to do with textures (which are loaded asynchronously in the background) but models and sounds. It's as good as it's going to get in the 4.x series.
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Is there a way to forcibly pre-cache a model? I only ask because I have a building that is 5.63MB on my Bear Island map, it has LOD, and when it switches to the Highest LOD most clients lock up for a good 1-2 seconds (which beings we usually are driving up to the building in a car going about 80~mph you almost always end up flying into the water that's near the building. So if there is any trick that allows a building to be cached in the video memory so the hard drive isn't the bottle neck that'd be great.
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Add all the files it uses to the dependencies tab for a preset which is pre-placed on the map and it will be loaded during the loading screen.
Although, saying that, if the model itself is pre-placed on the map it should automatically be considered a dependency...
[Updated on: Fri, 04 July 2014 13:10] Report message to a moderator
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