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Home » Tiberian Technologies / Blackhand Studios » Tiberian Technologies Forum » Syncing or changing BuildingGameObj 'IsDetroyed' state for clients
Re: Syncing or changing BuildingGameObj 'IsDetroyed' state for clients [message #488271 is a reply to message #488268] Wed, 02 July 2014 08:34 Go to previous messageGo to previous message
dblaney1 is currently offline  dblaney1
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Jerad Gray wrote on Wed, 02 July 2014 07:28

Hate to ask but it seems like all that would really be required is sending a message to the client on join for all the builds on the map, like how animated tiles work, when you join the game they all play animations to the frame they're at on the sever (IE, if you have a radio tower that tipped over server side 25 minutes ago, and a player joins, they get to see it tip over the second they get in game).

The only difference here would be the message would tell the client to set the buildings destroyed flag to the supplied parameter.



It actually already works for people that join after a restore. The issue is clients that are already in the server.
 
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