Re: Partial Ion Cannon Rings since 4.X Release [message #488265 is a reply to message #488214] |
Wed, 02 July 2014 07:10 |
|
danpaul88
Messages: 5795 Registered: June 2004 Location: England
Karma:
|
General (5 Stars) |
|
|
Primitives are a pain in the ass for code that wants to parse W3D files too since they have their own "special" node types that don't conform to node types of the parent document. I ran into that problem with some code I was writing that choked on chunk types of 1 which were not actually chunk types of 1 but primitive special chunks of type 1 which are entirely different data structures.
I'm not sure but I suspect they are a legacy feature which wasn't used extensively in the engine, except for a few select things like the ion stuff.
[Updated on: Wed, 02 July 2014 07:11] Report message to a moderator
|
|
|