Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Tiberian Technologies / Blackhand Studios » Tiberian Technologies Forum » Partial Ion Cannon Rings since 4.X Release
Re: Partial Ion Cannon Rings since 4.X Release [message #488264 is a reply to message #488214] Wed, 02 July 2014 05:58 Go to previous messageGo to previous message
Jerad2142 is currently offline  Jerad2142
Messages: 3813
Registered: July 2006
Location: USA
Karma:
General (3 Stars)
So I opened up the Ion cannon pre animation file (xg_ag_ionc_p1) and found that the ring is apparently done with Primitives (which I found surprising because I had never seen a primitive, except apparently this one, actually work in pre 4.0, I do remember that being one of my first statements "wow, primitives are working). The thing I find odd is the primitive effect in 4.1 seems to have way more detail than the actual effect (There appears to be an arching effect going on, where as the original is just a smooth blur), so maybe the 4.x effect got patched?

As you can see from this video, this is how it looked in stock Ren:
http://www.youtube.com/watch?v=fcbyzH4xJ5o&feature=player_detailpage#t=66

Here is the original ion cannon effects btw, I glanced into 4.X's files but I don't see any different ones either.
  • Attachment: Ion.zip
    (Size: 1.43KB, Downloaded 100 times)


 
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Set_Face_Location no longer makes AI VTOLs strafe
Next Topic: Error code from a Jelly member
Goto Forum:
  


Current Time: Sun Dec 22 00:18:55 MST 2024

Total time taken to generate the page: 0.00730 seconds