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Home » Tiberian Technologies / Blackhand Studios » Tiberian Technologies Forum » Syncing or changing BuildingGameObj 'IsDetroyed' state for clients
Re: Syncing or changing BuildingGameObj 'IsDetroyed' state for clients [message #488206 is a reply to message #482894] Tue, 01 July 2014 10:26 Go to previous messageGo to previous message
Xpert is currently offline  Xpert
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Registered: December 2005
Location: New York City
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General (1 Star)
Because those buildings are just script attachments. Yes we can revive the buildings by reattaching the scripts but it still needs the IsDestroyed flag because it isn't actually registered as being alive. When you kill the building again, there's no EVA sound because it's set to destroyed to begin with.

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