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Home » Tiberian Technologies / Blackhand Studios » Tiberian Technologies Forum » Syncing or changing BuildingGameObj 'IsDetroyed' state for clients
Re: Syncing or changing BuildingGameObj 'IsDetroyed' state for clients [message #488202 is a reply to message #488201] Tue, 01 July 2014 09:31 Go to previous messageGo to previous message
dblaney1 is currently offline  dblaney1
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Ethenal wrote on Tue, 01 July 2014 08:49

TT team wants a proper fix, the random programmers want a hacky fix

obviously TT wins


There is nothing hacky about what we are doing. Everything we are using is right in the scripts api. We prefer it this way as it not only provides more flexibility, it also is less likely to break other parts of then completely changing the way the engine handles building controllers.

[Updated on: Tue, 01 July 2014 09:36]

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