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Home » Tiberian Technologies / Blackhand Studios » Tiberian Technologies Forum » Syncing or changing BuildingGameObj 'IsDetroyed' state for clients
Re: Syncing or changing BuildingGameObj 'IsDetroyed' state for clients [message #488175 is a reply to message #482894] Tue, 01 July 2014 01:14 Go to previous messageGo to previous message
danpaul88 is currently offline  danpaul88
Messages: 5795
Registered: June 2004
Location: England
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Also, given that you've just admitted you need a plugin to undo some of the effects tells us that simply setting the flag is NOT enough, despite the fact you keep insisting that it is. Thus there is more work required to properly revive a building at an engine level without requiring additional plugins to fix the state of various things.

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