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Home » Tiberian Technologies / Blackhand Studios » Tiberian Technologies Forum » Syncing or changing BuildingGameObj 'IsDetroyed' state for clients
Re: Syncing or changing BuildingGameObj 'IsDetroyed' state for clients [message #488142 is a reply to message #488093] Mon, 30 June 2014 07:31 Go to previous messageGo to previous message
Xpert is currently offline  Xpert
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EvilWhiteDragon wrote on Sun, 29 June 2014 04:57

Xpert wrote on Sun, 29 June 2014 00:29

EvilWhiteDragon wrote on Sat, 28 June 2014 11:45

How do you illegally destroy a building?



Tunnel Beacon
Building Hopping
Ledge Beaconing on Glacier_Flying
Killing the AGT above the map on Under


Need I say more?


I'm against building revival in terms of game modes, but the idea of having building revival incase one of the above occurs - I don't see why this is such a big deal. Iran even made the patch already.

If you want the above, wouldn't it make more sense to fix/block these things rather than, as a workaround for when a mod is available, revive buildings?



Ya, wouldn't it make sense that the TT team fix/blocked these things?


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