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Home » Tiberian Technologies / Blackhand Studios » Tiberian Technologies Forum » Syncing or changing BuildingGameObj 'IsDetroyed' state for clients
Re: Syncing or changing BuildingGameObj 'IsDetroyed' state for clients [message #488114 is a reply to message #488071] Sun, 29 June 2014 15:20 Go to previous messageGo to previous message
dblaney1 is currently offline  dblaney1
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StealthEye wrote on Sat, 28 June 2014 12:20

I think it is valid for adding/changing game modes. (I doubt if I would like them, but that's another story.) I would integrate this fix if there would be a next TT scripts.dll release for Renegade, as I do not think it breaks anything for servers that do not attempt to revive buildings. (This wasn't so clear to me in August 2013 when it was originally requested, and I meant to investigate it but never got around to it. Sorry for that.)



Glad someone that was on the team has a reasonable response to this topic.
 
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