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TDA_Stealth_Armor [message #48800] Tue, 23 September 2003 14:59 Go to previous messageGo to previous message
SomeRhino is currently offline  SomeRhino
Messages: 260
Registered: February 2003
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Thanks, General Havoc.

Edit:
Well, after some intense brainstorming, I found my way around this one. Here's how I have a stealth power-up setup:

Player shoots a "Simple" crate Object, killing it. This crate has JFW_Attatch_Script attached to it. It is set to trigger when the object dies, and will attach the script RMV_Test_Stealth to the player that kills the crate. The player will have stealth until he dies.


 
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