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Home » Tiberian Technologies / Blackhand Studios » Tiberian Technologies Forum » Syncing or changing BuildingGameObj 'IsDetroyed' state for clients
Re: Syncing or changing BuildingGameObj 'IsDetroyed' state for clients [message #487733 is a reply to message #482894] Fri, 30 May 2014 01:42 Go to previous messageGo to previous message
danpaul88 is currently offline  danpaul88
Messages: 5795
Registered: June 2004
Location: England
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General (5 Stars)
Lots of people have degrees in computing. In my experience that doesn't necessarily mean they know the first thing about computing... degrees just mean you memorized what you needed to know to pass a test, they're useful for getting your foot in the door as a graduate but beyond that you need to prove yourself in battle with the compiler and prove you know your stuff.

But that's by the by, just saying that I'm not impressed by anyone who thinks quoting their degrees somehow indicates their level of competency.



And, for the record, no, we will not be pushing an unverified third party file which wasn't generated by our build server to the patching system.


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[Updated on: Fri, 30 May 2014 01:42]

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