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Home » Tiberian Technologies / Blackhand Studios » Tiberian Technologies Forum » Syncing or changing BuildingGameObj 'IsDetroyed' state for clients
Re: Syncing or changing BuildingGameObj 'IsDetroyed' state for clients [message #487732 is a reply to message #487731] Thu, 29 May 2014 22:41 Go to previous messageGo to previous message
dblaney1 is currently offline  dblaney1
Messages: 358
Registered: March 2014
Location: United States
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roszek wrote on Thu, 29 May 2014 22:34

dblaney1 wrote on Thu, 29 May 2014 22:25

Mauler wrote on Thu, 29 May 2014 21:18

dblaney1 wrote on Thu, 29 May 2014 19:32

danpaul88 wrote on Thu, 29 May 2014 01:20

As has already been stated countless times, there will be no more scripts releases for Renegade other than any bug fix releases required to fix bugs / crashes / anti-cheat.


We don't want a new scripts release, we just want this file distributed through the auto updater. I don't know why you guys are resisting this so much. I have been running the patched bandtest.dll for over a month now without a single crash.


make a few little mods to your server and you think you know what's best for all of us.... Thumbs Up Sarcasm



It would be good if you actually understood that this is a Client Side patch, so servers have absolutely nothing to do with this at all. The file in question doesn't even exist on the server.


I believe what my good friend is saying is that because you wrote some pedestrian code you think you know more than the tt devs Listen



I only have two college degrees in Computer science/Software Engineering and Network Engineering, and contribute to several major open source projects with actual code that has been merged and used by millions of devices.

[Updated on: Thu, 29 May 2014 22:42]

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