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Home » Tiberian Technologies / Blackhand Studios » Tiberian Technologies Forum » Set_Attack no longer seems to account for Bullseye offset
Re: Set_Attack no longer seems to account for Bullseye offset [message #487634 is a reply to message #487632] Sun, 18 May 2014 16:23 Go to previous messageGo to previous message
Jerad2142 is currently offline  Jerad2142
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General (3 Stars)

ActionParamsStruct params;
params.Set_Basic(this,999,10);
params.Set_Attack(target,7.5f,1,true);
Commands->Action_Attack(obj,params);

As for making use of this new target bone, its a bit late to put it into the skeleton for deer, cats, bears, human males, human females, and mutants as that would require redoing ~3,000 animations (because if you change the base skeleton's bones all the animations using it fall apart, so you have to reexport about ~500 animations a piece with each skeleton).


 
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