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Home » Tiberian Technologies / Blackhand Studios » Tiberian Technologies Forum » Syncing or changing BuildingGameObj 'IsDetroyed' state for clients
Re: Syncing or changing BuildingGameObj 'IsDetroyed' state for clients [message #487620 is a reply to message #482894] Fri, 16 May 2014 08:24 Go to previous messageGo to previous message
danpaul88 is currently offline  danpaul88
Messages: 5795
Registered: June 2004
Location: England
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General (5 Stars)
The constructor is ALWAYS called, even before Created gets called. Setting your pointers to NULL in the class constructor should always be safe.

(EDIT: I see you edited your post so the above is irrelevant now)


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[Updated on: Fri, 16 May 2014 08:24]

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