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Home » Tiberian Technologies / Blackhand Studios » Tiberian Technologies Forum » Syncing or changing BuildingGameObj 'IsDetroyed' state for clients
Re: Syncing or changing BuildingGameObj 'IsDetroyed' state for clients [message #487507 is a reply to message #482894] Mon, 05 May 2014 05:13 Go to previous messageGo to previous message
iRANian is currently offline  iRANian
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Registered: April 2011
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None of the default game scripts have issues with it, and I assume only a very small amount of custom scripts will...and that's the responsibility for the server owner.

Mind you that reviving buildings server side has been possible for YEARS now. The discussion pertains to fixing clients so players don't need to rejoin the server for the building to update from 'dead' to 'alive' on those clients who were in the server when the building was revived.


Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

My Renegade server plugins releases

[Updated on: Mon, 05 May 2014 05:15]

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