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Home » Tiberian Technologies / Blackhand Studios » Tiberian Technologies Forum » Syncing or changing BuildingGameObj 'IsDetroyed' state for clients
Re: Syncing or changing BuildingGameObj 'IsDetroyed' state for clients [message #487506 is a reply to message #482894] Mon, 05 May 2014 03:43 Go to previous messageGo to previous message
danpaul88 is currently offline  danpaul88
Messages: 5795
Registered: June 2004
Location: England
Karma:
General (5 Stars)
You still cause the killed event to be possibly called multiple times, which breaks the life cycle of the object. Whilst most scripts won't care about this some will and could crash the server.

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