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Home » Tiberian Technologies / Blackhand Studios » Tiberian Technologies Forum » Syncing or changing BuildingGameObj 'IsDetroyed' state for clients
Re: Syncing or changing BuildingGameObj 'IsDetroyed' state for clients [message #487502 is a reply to message #482894] Sun, 04 May 2014 14:26 Go to previous messageGo to previous message
dblaney1 is currently offline  dblaney1
Messages: 358
Registered: March 2014
Location: United States
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Commander
Got one last video showing the ingame building restore powerups in action rather than the server console command.

https://www.youtube.com/watch?v=TM2hBLbJfGg

Both the Refinery and Airstrip are dead. I restore the Refinery first and it requests a new harvester but because the Airstrip is dead it can't build one. I then restore the Airstrip and because the Refinery had requested a Harvester earlier once the Airstrip is restored it immediately constructs the requested Harvester.
 
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