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Home » Tiberian Technologies / Blackhand Studios » Tiberian Technologies Forum » Syncing or changing BuildingGameObj 'IsDetroyed' state for clients
Re: Syncing or changing BuildingGameObj 'IsDetroyed' state for clients [message #487499 is a reply to message #487498] Sun, 04 May 2014 13:10 Go to previous messageGo to previous message
dblaney1 is currently offline  dblaney1
Messages: 358
Registered: March 2014
Location: United States
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Heres my source and dll for the modified version of your plugin you released for 4.0. This works perfect on 4.1. Most of the hacks actually aren't needed with 4.1 such as the powerplant ones. Simply toggling base power on was enough to power all the buildings on including the base defenses.


If anyone wants to see it in action download the latest bandtest that iranian uploaded and join my test server called dblaney testing gameplay, join here.

http://www.renegadeforums.com/index.php?t=getfile&id=14941&

[Updated on: Sun, 04 May 2014 13:16]

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