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Home » Tiberian Technologies / Blackhand Studios » Tiberian Technologies Forum » Syncing or changing BuildingGameObj 'IsDetroyed' state for clients
Re: Syncing or changing BuildingGameObj 'IsDetroyed' state for clients [message #487482 is a reply to message #487481] Sat, 03 May 2014 17:46 Go to previous messageGo to previous message
dblaney1 is currently offline  dblaney1
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Registered: March 2014
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Except it has been proven again and again that it does work with very minimal modifications. There are a lot of things that the engine didn't support originally that were added by scripts both client and server side. I don't understand the resistance to this idea. Its not like we don't know how to fix it. We do. That parts all done. The only thing needed is to merge it and send it out as part of an upcoming patch.

[Updated on: Sat, 03 May 2014 17:49]

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