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Re: Character glides/glitches since update [message #486232 is a reply to message #486204] Mon, 17 February 2014 14:57 Go to previous messageGo to previous message
Jerad2142 is currently offline  Jerad2142
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Registered: July 2006
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General (3 Stars)
danpaul88 wrote on Mon, 17 February 2014 02:29

vsync is highly recommended for the W3D engine anyway, lots of timing based things get screwy above 60 fps. For example, the time a "firing emitter" for a weapon is rendered depends on frame rate and, above a certain frame rate, they're effectively invisible.


Frame rate also affects the physics engine, and I've noticed it screws wit particle physics that inherit from the emitter as well (but that seems to break around 30fps, at least in 3.4.4).


 
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