Re: Important notice for all renegade mapmakers [message #485983 is a reply to message #485888] |
Tue, 11 February 2014 15:15 |
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The way it works is that anytime a network object is created/loaded by the game it basically says "if there is already a network object with the same id, print a message and end the game"
all items under "buildings" and "objects" have network objects, as do doors, elevators and certain other things under tiles (dont have the code handy right now to check which ones)
Terrain and waypaths dont have network objects so they wont be passing through this code.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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