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Re: Important notice for all renegade mapmakers [message #485981 is a reply to message #485888] Tue, 11 February 2014 15:00 Go to previous messageGo to previous message
Gen_Blacky is currently offline  Gen_Blacky
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Registered: September 2006
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General (3 Stars)
Most maps shouldn't have id collisions. I thought leveledit was good at managing that by auto setting different ids?
Not a common problem I have seen.


Jerad Gray wrote on Tue, 11 February 2014 12:51

It should be an option in the servers config to ignore the ID issues and attempt to run with them, I know there are a lot of ID collisions that can have no impact on the game what so ever. For example terrain ID collisions don't seem to cause any issues with the net code (at least if its just collisions with other terrain objects).

Waypoints also can be fine if they have collisions, as long as the object they collide with has a lower importance.



http://s18.postimage.org/jc6qbn4k9/bricks3.png

[Updated on: Tue, 11 February 2014 15:05]

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