Re: Map errors with 4.1 [message #485910 is a reply to message #485839] |
Mon, 10 February 2014 03:53 |
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Nothing affecting pathfinding was changed in leveledit, therefore if rebuilding pathfinding with 4.1 somehow gives you a different result to what 4.0 did, that's unintentional (and may in fact indicate something we need to look into)
As for the .ldd issue, I just ran a test:
1.Put 4.1 on my test FDS
2.Extracted C&C_Field.ldd into my data folder.
3.Started my test FDS in the debugger (with C&C_Field as the loaded map)
4.Confirmed that it was loading C&C_Field.ldd from the data folder and not from C&C_Field.mix
5.Repeated the test using C&C_Aitest.mix (in case the stock maps somehow perform different to custom maps)
6.Confirmed that it was loading C&C_Aitest.ldd from the data folder and not from C&C_Aitest.mix
So as of right now I am unable to reproduce the issue. If someone who is able to reproduce the problem could contact me on IRC/IM so I can go through some debugging stuff, that would be great.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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