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Re: Notes on lighting/vertex solve features in scripts 4.x [message #485862 is a reply to message #485859] Sun, 09 February 2014 04:20 Go to previous messageGo to previous message
Mauler
Messages: 448
Registered: May 2003
Location: Alberta, Canada
Karma:
Commander
I notice that the lighting ingame does not effect LOD models sub objects past .00 model, (This is the highest poly model) anything below that doesn't receive lighting and is very noticeable when the LOD model is switching to other levels of detail..
 
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