Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Misc mod related changes in 4.x people may want to know about
Re: Misc mod related changes in 4.x people may want to know about [message #485858 is a reply to message #485855] Sun, 09 February 2014 03:37 Go to previous messageGo to previous message
jonwil is currently offline  jonwil
Messages: 3556
Registered: February 2003
Karma:
General (3 Stars)

A few more things modders might be interested in:
1.per-map surfaceeffects.ini support. Basically you take surfaceeffects.ini, make a copy and name it e.g. C&C_MyMap_Surface.ini (if your map is named C&C_MyMap). Then you edit it and make whatever additions/changes you like.
2.New command line options for level edit to allow it to be used in a "batch" mode. Pass -mod <name> to load a specific mod automatically. Pass -map <name> to load a specific map automatically. Pass -save to force an auto-save. Pass -light to force it to do "compute vertex solve" before saving.
This (combined with makemix.exe) is intended so you can build a map automatically (or even an entire mod/TC)
3.You can now have up to 6 engine/rotor bones for vehicles with VTOL physics.
4.per-map string tables. Just make a copy of strings.tdb, name it strings_map.tdb and put it in your map mix file. Edit it as normal (I recommend tdbedit for editing it, its better than the built-in LE editor)


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: My mod so far
Next Topic: l.e. invisible/unclickable tiles
Goto Forum:
  


Current Time: Sun Jun 30 02:03:06 MST 2024

Total time taken to generate the page: 0.00979 seconds