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Re: making turrets destroyable by team [message #485220 is a reply to message #485217] Sat, 11 January 2014 09:35 Go to previous messageGo to previous message
Stallion is currently offline  Stallion
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danpaul88 wrote on Sat, 11 January 2014 08:16

Only easy way I know of is to make them neutral but then they'd either attack both teams or neither depending on the scripts you use.


bored much? Razz I thought of that, but for the reasons you put I'm still here asking.

Is there a way to have it still be useful by the team yet able to be destroyed by the team? (i.e. a script perhaps?)

How do servers deal with badly placed turrets?


Level edit is my play ground

[Updated on: Sat, 11 January 2014 09:36]

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