Re: Mod-related changes in scripts 4.1 [message #484971 is a reply to message #484812] |
Mon, 23 December 2013 14:36 |
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Jerad2142
Messages: 3809 Registered: July 2006 Location: USA
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General (3 Stars) |
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I'll try flipping control_enable off client side via shaders for now, and if it works in 4.1 it'll be easy to rip out, if not it'll be a place holder.
Didn't you guys also make it so projectiles can now be fired at rates faster than 400m/s?
Jerad Gray wrote on Fri, 06 December 2013 16:25 | Is smooth skinning like what modern games are able to use where one bone can apply different "weights" to a mesh point, like so you could have a bicep that is affected by the rotation of the lower arm and shoulder? Or is this something to do with texturing?
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Anyone know anything about this, or do we have to wait for Saberhawk to respond?
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[Updated on: Mon, 23 December 2013 14:55] Report message to a moderator
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