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Re: Client Crash [message #484538 is a reply to message #484515] Fri, 22 November 2013 03:20 Go to previous messageGo to previous message
Neijwiert is currently offline  Neijwiert
Messages: 124
Registered: October 2009
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Quote:

Try doing it with Add_Observer() now as you changed your class to derive from GameObserverClass


That will not suit my needs, that class doesn't support Commands->Start_Timer.

The point is that it still crashes, even when I now have a seperate class that is a valid ScriptImpClass registered at the Scriptfactory.

This indicates that the problem lays elsewhere.
 
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