Re: Some Bugs [message #484469 is a reply to message #484463] |
Sun, 17 November 2013 08:25 |
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The string "NULL" is special because there is a built-in render object with that name that does no rendering. Its not possible to create that particular special render object in response to passing zero instead of "NULL".
As for the building destruction thing, we dont own the right bits of code to make things work if BeaconPlacementEndsGame=true is set, BaseDestructionEndsGame=false is set and TimeLimitMinutes set to endless
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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