Re: Issues with the anticheat and some fan maps [message #484412 is a reply to message #484404] |
Tue, 05 November 2013 14:44 |
Lazy5686
Messages: 254 Registered: November 2007
Karma:
|
Recruit |
|
|
The hashes were generated using the files extracted from the same .mix file that was used to create the package. Using the latest memorymanager.dll and ahash.exe.
Now, this may be stemming from the fact that the first time Cairo_Day was played everyone was also kicked for having disallowed files. I then went through and allowed every single .w3d file I could find along with the .ldd, .ddb and the .mix files. Cairo and Arid share a few files with the same names, mainly the models for the tiberium silos
However, in similar fashion, I believe I added the .mix file after a second round of people getting kicked and that seemed to work.
I'm about to test again with the .mix file and we'll see how this goes. Keep in mind that no other hash entry for the .mix existed in the anti-cheat file, is that something that is necessary for every map?
The Scruffy, AngryCanadian with Vuvuzelas
-Jelly Games admin
[Updated on: Tue, 05 November 2013 14:45] Report message to a moderator
|
|
|