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Home » Tiberian Technologies / Blackhand Studios » Tiberian Technologies Forum » Syncing or changing BuildingGameObj 'IsDetroyed' state for clients
Re: Syncing or changing BuildingGameObj 'IsDetroyed' state for clients [message #482896 is a reply to message #482894] Thu, 01 August 2013 05:04 Go to previous messageGo to previous message
iRANian is currently offline  iRANian
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Registered: April 2011
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Did that work properly, e.g. could clients buy advanced infantry if they were in-game before say the Barracks was revived? With what I currently have after the barracks is revived players can't buy advanced infantry because the clients still think the Barracks is destroyed (unless they restart).

Can't say I've tried modifying the BaseControllerClass object.


Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

My Renegade server plugins releases

[Updated on: Thu, 01 August 2013 05:05]

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