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Home » Tiberian Technologies / Blackhand Studios » Tiberian Technologies Forum » Syncing or changing BuildingGameObj 'IsDetroyed' state for clients
Syncing or changing BuildingGameObj 'IsDetroyed' state for clients [message #482894] Wed, 31 July 2013 17:00 Go to previous message
iRANian is currently offline  iRANian
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Registered: April 2011
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Could support or a function be added to sync or change the IsDestroyed flag of a BuildingGameObj via the server? It's the only issue with properly working building revival. Of course this would only be supported by 4.0 clients.

[20:33:10] <iran> I was fixing up my building revival plugin and I got everything working now for maps without duplicate structures, one issue though:
[20:33:40] <iran> after reviving a building on the server the IsDestroyed flag is still set to true on clients unless they restart
[20:34:59] <iran> i ran the client under a debugger and I set BuildingGameObj offset 0x778 (which contains a IsDestroyed bool flag) to false on the hand after reviving it
[20:35:44] <iran> this allowed me to buy infantry again, but there is no way to set the IsDestroyed flag for clients via the server
[20:36:47] <iran> *hand of nod after reviving it
[20:37:14] <iran> the IsDestroyed flag not syncing with the server affects the follow things I've seen:
[20:37:32] <iran> 1. Can't buy from revived production facilities
 2. no death announcement is made for revived building (damage announcements still work)


Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

My Renegade server plugins releases

[Updated on: Wed, 31 July 2013 17:03]

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