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Re: Mudbox terrain sculpting [message #480545 is a reply to message #480041] Thu, 25 April 2013 18:34 Go to previous message
Mad Ivan is currently offline  Mad Ivan
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Registered: February 2003
Location: United Kingdom
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I haven't been active around here at all and now that this pops up I think I might have something to contribute Smile

I am currently working on a university project with a sound guy (short story: audio-heavy "game" for blind people proof-of-concept) and keeping in mind that I am a coder and my audio guy doesn't know anything about game art (well, apart from sound) there were some tools that helped me a lot.

Disclaimer: I am not an artist, so please refrain from judging the artistic quality of the following. The project's main focus is audio and will be shown to people, so I've just put stuff together to make it look somewhat descent.

Sculptris is a sculpting tool, developed by Pixologic.
It's much simpler, compared to ZBRush/Mudbox (up to 2k textures, brush textures can't zoom in/out if you don't zoom in/out on the model itself, can't switch from texturing mode back to sculpting, texture paint acts weird on some topologies, is in alpha stage), but does support obj import/export, normal map and bump map import/export (paint normals as well) and has a nice games-friendly polygon reduce brush *and* is free (including commercial projects!). Link: http://pixologic.com/sculptris/

Structure Synth is a really cool tool for creating 3d structures, using design grammars (technically, you "code" your models).
For an example, the following grammar:
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[/align]

Generates one of these models.

If you look at the script, you'll see that each model is made out of many cubes and some spheres. The bottom left one is 7756 cubes = 7756x6 faces = 7756x6x2 triangles, which obviously isn't very game friendly (for a tree).

As Aircraftkiller pointed out, you can use MeshLab to optimize:
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*MeshLab can generate structure synth objects as well. Filters->Create New Mesh Layer->Structure Synth Mesh Creation and just paste your script in the grammar box.
Link: http://structuresynth.sourceforge.net/

Structure Synth's 2D Version: http://www.contextfreeart.org/

And on the topic of terrain, you can try the Filters->Create new Mesh layer->Fractal Terrain filter on for size Smile
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[Updated on: Thu, 25 April 2013 18:37]

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