Re: [SSGM Plugin 4.0] LuaTT 1.2 [message #480216 is a reply to message #469494] |
Sun, 31 March 2013 01:46 |
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sla.ro(master)
Messages: 610 Registered: September 2010 Location: Romania
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Colonel |
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bump. LuaTT compiled for final (my fault, i though we still use RC2, lol)
Few changes:
Get_All_Buildings() -- return a table of buildings objects that are ingame
Get_All_Vehicles() -- return a table of vehicles objects that are ingame
Get_All_Players() -- return a table of players who are online ingame
HideTexture(pID) -- hides an applied hud texture to player (require player to use TT)
ShowTexture(pID, image_filename) -- shows a hud texture (using scope logic) to a player (require player to use TT)
Is_WOL_User(name) -- return true if player is on WOL or false if player is on GSA/LAN
all those were tested and still tested on our servers. If you find any bug, report it so i can fix it, there is a bug that we couldn't fix, is a bug on close, make FDS crash when close, this happens if you have more than one script registed with Lua.
Creator of Mutant Co-Op
Developer of LuaTT
[Updated on: Sun, 31 March 2013 02:30] Report message to a moderator
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