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Re: Dragonade 1.1 [message #479797 is a reply to message #479788] Tue, 12 March 2013 09:22 Go to previous messageGo to previous message
Ethenal is currently offline  Ethenal
Messages: 2532
Registered: January 2007
Location: US of A
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General (2 Stars)

iRANian wrote on Tue, 12 March 2013 05:58

How are you checking a beacon is fake or not? Are you checking building vertexes/meshes with the location a beacon is planted at? If you're checking the distance of the beacon location with the location of the building controller you'll get issues with people deploying beacons on the strip part of the Airstrip, they'll be regarded as fake beacons.

No I already saw, I'm pretty he sure he actually grabs the damage radius for the beacon from the presets and calculates if it's going to hit it or not. I could've be crazy or he could've changed this, but I'm pretty sure that's how he's checking for it.

By the way I LOVE YOU WHITEDRAGON
thanks for the release! Very Happy


-TLS-DJ-EYE-K wrote on Mon, 18 March 2013 07:29

Instead of showing us that u aren't more inteligent than a Toast, maybe you should start becomming good in renegade Thumbs Up

 
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