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Re: Dragonade 1.1 [message #479788 is a reply to message #479779] Tue, 12 March 2013 03:58 Go to previous messageGo to previous message
iRANian is currently offline  iRANian
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Registered: April 2011
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How are you checking a beacon is fake or not? Are you checking building vertexes/meshes with the location a beacon is planted at? If you're checking the distance of the beacon location with the location of the building controller you'll get issues with people deploying beacons on the strip part of the Airstrip, they'll be regarded as fake beacons.

Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

My Renegade server plugins releases
 
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