Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Release Forum » Dragonade 1.1
Dragonade 1.1 [message #479779] Mon, 11 March 2013 15:54 Go to previous message
Whitedragon is currently offline  Whitedragon
Messages: 832
Registered: February 2003
Location: California
Karma:
Colonel
Dragonade

Major feature version.

Version 1.1

Additions:
- The Drop Weapons Game Feature is now the Loot Game Feature and includes support for dropping backpacks, DNA powerups, and generic powerups(health/armor/weapons).
The odds for what type of powerup will drop, and many other things, can be configured in the settings file.
- Backpacks, and the newly added DNA poweups, will now have an icon above them that shows what weapons or character they contain.
- The Parachutes Game Feature has been added. If enabled parachutes will automatically deploy when a player exits a flying vehicle above a certain height.
- Messages have been added for when players steal an enemy vehicle.
- Setting BlockFakeBeacons has been added and will prevent players from deploying beacons that would not damage an enemy building.
- Settings EnablePlayerKillMessages, EnableVehicleKillMessages, EnableBuildingKillMessages, and EnableBotKillMessages have been added to the Advanced Kill Messages Game Feature.
- Support for the vote keyboard shortcuts has been added.
- Keyboard shortcut "VehKick" has been added to trigger "!vkick all". Clients will need to add and bind this key in the extended options menu to use it.
- New console function "teammessage"/"thmsg" to send a host message to a specific team.
- Some new documentation and examples have been added to the example plugin.
- Added macros for simpler registering of global chat commands and key hooks.
- Added macro to register console functions.
- Events PowerUp_Grant, PowerUp_Grant_Request, Add_Weapon_Request, Add_Weapon, Remove_Weapon, and Clear_Weapons have been added to DAGameObjObserverClass.
- Chat commands that are triggered by key hooks will now be passed TEXT_MESSAGE_KEYHOOK as the chat type.

Changes:
- All player based events will now be passed the player's cPlayer instead of their SoldierGameObj.
- Vehicle shells will no longer spawn from AI controlled vehicles.
- The _VEHKILL log messages have been split into _VEHKILL(player controllable vehicles), _HARVKILL(harvesters), _BUILDINGKILL(turrets/guard towers), and _BOTKILL(any other AI controlled vehicle).
- The team messages generated by the Extra Radio Commands Game Feature and beacon deployments will no longer show up on IRC.

Bug Fixes:
- Fixed some memory leaks.
- CanRepairBuildings, IsFriendlyFirePermitted, and BeaconPlacementEndsGame now work correctly when used in da.ini or gamemode.ini.
- Fixed some color messages not working for players with scripts 2.6-3.4.
- Fixed DA not being able to compile in debug mode.
- Black Hand Rocket Soldiers in Domination mode will now work correctly with the Loot Game Feature.



Any plugins created with 1.0 will need to be updated and recompiled.

http://black-cell.net/DA1.5.zip

Up next: Crates, and oh what crates they will be.


Black-Cell.net
Network Administrator (2003 - )

DragonServ, Renegade's first IRC interface bot
Creator and lead coder (2002 - )

Dragonade, Renegade's first server side modification
Lead coder (2005 - )

[Updated on: Thu, 13 March 2014 22:16]

Report message to a moderator

 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: [SSGM Plugin 4.0] LuaTT 1.2
Next Topic: Dragonade 1.2
Goto Forum:
  


Current Time: Wed Dec 11 02:15:15 MST 2024

Total time taken to generate the page: 0.00950 seconds