Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » C&C_Bio Testing
C&C_Bio Testing [message #47902] Thu, 18 September 2003 03:57 Go to previous messageGo to previous message
Halo38 is currently offline  Halo38
Messages: 955
Registered: February 2003
Location: UK
Karma:
Colonel
Yeah, the missing textures and killzones were a last minute my bad, also we're currently making some sounds for the tiberium monster (squelching sounds like the TS viseroids) the skin I made needs some work too.

I planned it so you could get in to the hon and barr and both refineries (via tunnels) as infantry, without being killed by the main base defense. As I just realised that the layout is a bit like volcano whats everyone's feeling on removing the main base defences??

I was thinking of adding more detail to the bases as they seem kind of bare (terrain wise), but, the poly count is already very high.

Edit: I have a busy day today (away from my computer) i don't have time to put up any screen shots. i'll put some up later some time, unless anyone else wants to be a good soul Very Happy (cheers if you do)


Online Portfolio - www.chettle1.com

Renegade projects - Halo38's Den hosted by www.laeubi.de

Creator of : C&C_Arid, C&C_Ancients, C&C_Bio, C&C_Duel Arena

Mod Wars Veteran
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: I need the texture pack thingy
Next Topic: Hi, I have two problems, can ne1 fix them?
Goto Forum:
  


Current Time: Wed Jul 24 01:19:35 MST 2024

Total time taken to generate the page: 0.01090 seconds