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Re: Probable error [message #478097 is a reply to message #478095] Thu, 20 December 2012 09:29 Go to previous messageGo to previous message
Ethenal is currently offline  Ethenal
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Registered: January 2007
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General (2 Stars)

StealthEye wrote on Thu, 20 December 2012 01:54


You can define a script in your plugin, override the Killed or Destroyed method, and attach it in the object creation hook. You do not need to change scripts.dll for this to work afaik.

^ Check out the example plugin included with SSGM, it does pretty much this, although it doesn't define the ::Killed or ::Destroyed event if I recall, but you can probably do this yourself if you know what you're doing. Rocked Over


-TLS-DJ-EYE-K wrote on Mon, 18 March 2013 07:29

Instead of showing us that u aren't more inteligent than a Toast, maybe you should start becomming good in renegade Thumbs Up

 
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