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Re: Animated projectile [message #477626 is a reply to message #477203] Sun, 02 December 2012 08:31 Go to previous messageGo to previous message
Reaver11 is currently offline  Reaver11
Messages: 888
Registered: April 2007
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Colonel
Would it be possible to use a callbox to call in an animated missile/tile model and use an invisible box as the actual projectile?

What kind of projectile are you trying to make? Perhaps your idea could work with scrolling textures and emitters?
 
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