Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Guide to new lighting features in 4.0RC1
Re: Guide to new lighting features in 4.0RC1 [message #477529 is a reply to message #477517] Thu, 29 November 2012 23:25 Go to previous messageGo to previous message
saberhawk
Messages: 1068
Registered: January 2006
Location: ::1
Karma:
General (1 Star)
generalcamo wrote on Thu, 29 November 2012 12:41

I can no longer get very bright transparent meshes with this on, by just using Add and a texture.


The way you are supposed to set up emissive materials (aka bright glowy things not affected by lighting) is by setting the Emissive color to white and the Diffuse/Specular colors to black and not relying on a bug in precomputed lighting.
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: I need something :o
Next Topic: Applying Texture onto a map
Goto Forum:
  


Current Time: Sun Dec 22 09:12:53 MST 2024

Total time taken to generate the page: 0.01102 seconds