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Re: Smoke [message #474479 is a reply to message #474471] Sat, 15 September 2012 14:00 Go to previous messageGo to previous message
saberhawk
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General (1 Star)
T0RN wrote on Sat, 15 September 2012 05:09

saberhawk wrote on Sat, 15 September 2012 05:21

Major-Payne wrote on Sat, 15 September 2012 00:13

It appears that I was wrong about stock smoke being less bright.

However I do wonder why the intensity was increased in 4.0 compared to 3.4.4?


There was most likely a bug in scripts 3.x that's probably related to ambient lighting which affects more than just particles.

Put the bug back in to make the smoke and explosions less bright. Tell Me


StealthEye wrote on Sat, 08 September 2012 18:01

If that's stock behavior, then we're not changing it.


The bug in question affects much more than particles, including stealth and anything else alpha-blended and is non-deterministic in nature. Since particles behave like stock (and w3dview for that matter), there is no bug here and we aren't changing it. If you don't like how existing particle systems look, change them; e_master01.dds is a good place to do so.

index.php/fa/14468/0/

[Updated on: Sat, 15 September 2012 14:00]

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