Home » Renegade Discussions » Mod Forum » Guide to new lighting features in 4.0RC1
Re: Guide to new lighting features in 4.0RC1 [message #473928 is a reply to message #473749] |
Mon, 03 September 2012 19:31 |
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Mauler
Messages: 448 Registered: May 2003 Location: Alberta, Canada
Karma:
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Commander |
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After more testing of the tools, here are some issues i had run into while making a test map
- You need to export your map (terrain) and any exterior models that have alternate materials into 2 w3d files, one containing the "dead" materials and one containing the "normal" materials.. and use altmat.exe to output one w3d that contains the alternate materials and map terrain
- You cannot proxy alt material w3d's, causes things to go wacky, hence why you need to export map and buildings (exteriors) together..
my opinion on the process, it is rather extensive work just for the buildings to function properly.. but worth it.
Here is my test map video
You can try for yourself too! added a rar file containing the map. To test just host a lan and turn off base destruction to win
[Updated on: Mon, 03 September 2012 20:47] Report message to a moderator
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Guide to new lighting features in 4.0RC1
By: jonwil on Thu, 30 August 2012 02:47
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Re: Guide to new lighting features in 4.0RC1
By: jonwil on Thu, 30 August 2012 08:18
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Re: Guide to new lighting features in 4.0RC1
By: jonwil on Thu, 30 August 2012 08:30
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Re: Guide to new lighting features in 4.0RC1
By: Mauler on Thu, 30 August 2012 12:29
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Re: Guide to new lighting features in 4.0RC1
By: jonwil on Thu, 30 August 2012 18:54
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Re: Guide to new lighting features in 4.0RC1
By: Mauler on Sat, 01 September 2012 04:20
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Re: Guide to new lighting features in 4.0RC1
By: saberhawk on Sat, 01 September 2012 14:05
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Re: Guide to new lighting features in 4.0RC1
By: Mauler on Sat, 01 September 2012 20:55
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Re: Guide to new lighting features in 4.0RC1
By: Mauler on Sun, 02 September 2012 09:52
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Re: Guide to new lighting features in 4.0RC1
By: saberhawk on Sun, 02 September 2012 15:27
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Re: Guide to new lighting features in 4.0RC1
By: Mauler on Sun, 02 September 2012 19:23
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Re: Guide to new lighting features in 4.0RC1
By: jonwil on Mon, 03 September 2012 03:31
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Re: Guide to new lighting features in 4.0RC1
By: Mauler on Mon, 03 September 2012 04:11
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Re: Guide to new lighting features in 4.0RC1
By: Jerad2142 on Mon, 03 September 2012 13:17
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Re: Guide to new lighting features in 4.0RC1
By: Mauler on Mon, 03 September 2012 19:31
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Re: Guide to new lighting features in 4.0RC1
By: jonwil on Mon, 03 September 2012 22:57
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Re: Guide to new lighting features in 4.0RC1
By: Mauler on Mon, 03 September 2012 23:09
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Re: Guide to new lighting features in 4.0RC1
By: jonwil on Mon, 03 September 2012 23:27
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Re: Guide to new lighting features in 4.0RC1
By: Mauler on Mon, 03 September 2012 23:34
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Re: Guide to new lighting features in 4.0RC1
By: jonwil on Tue, 04 September 2012 00:30
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Re: Guide to new lighting features in 4.0RC1
By: Mauler on Tue, 04 September 2012 00:36
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Re: Guide to new lighting features in 4.0RC1
By: Mauler on Sat, 22 September 2012 21:01
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Re: Guide to new lighting features in 4.0RC1
By: roszek on Sat, 10 November 2012 10:57
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Re: Guide to new lighting features in 4.0RC1
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Re: Guide to new lighting features in 4.0RC1
By: jonwil on Wed, 21 November 2012 21:40
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Re: Guide to new lighting features in 4.0RC1
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Re: Guide to new lighting features in 4.0RC1
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Re: Guide to new lighting features in 4.0RC1
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Re: Guide to new lighting features in 4.0RC1
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Re: Guide to new lighting features in 4.0RC1
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Re: Guide to new lighting features in 4.0RC1
By: Mauler on Sat, 22 December 2012 12:52
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