Re: Objects.gm/ddb [message #472856 is a reply to message #472780] |
Sun, 05 August 2012 14:03 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to previous message](/theme/Renegade_Forums/images/down.png) |
Comp_uter15776
Messages: 21 Registered: November 2010
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Xpert, I stated in my 2nd post that I changed map-specific settings to .gm, I actually did my research and saw a previous post you made where you detailed what your tt.cfg looked like.
Anyway, sorry to lash out like that, it's been a long day.
For more info, I changed POW_Double_Damage to Obbygun (the MX0 object), POW_Neuro_Link to Agtgun (the AGT_Missile object), POW_Adrenaline_Syring to the Ultigun (there's only one it can be I believe) and finally POW_Medal_Armor and POW_Medal_Health to Grant 50 Armor and 50 HP respectively.
This was all off memory (with regards to the POW_ names) but that's only say, POW_Medal_Armor might be POW_Armor_Medal or something. Everything else is correct. I've changed nothing else from that, and all presets are named as their originals.
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