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Re: Tiberian Dawn: The First Strike [message #472675 is a reply to message #433126] Thu, 02 August 2012 15:01 Go to previous messageGo to previous message
Aircraftkiller is currently offline  Aircraftkiller
Messages: 8213
Registered: February 2003
Karma:
General (5 Stars)
As I said to you privately, that rocket launcher could easily be optimized. Normal maps would do most of the work on that low-poly model, but you have it set up for being smoothed instead of having normals projected onto it.

/Also, you have rounded edges on sharp metallic pieces...
//Your artists need to learn what normal mapping is and the reason why you create high-poly models
///http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/next-gen-weapon-creat ion-day-1-the-high-poly-model/

[Updated on: Thu, 02 August 2012 15:03]

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